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What's
all dis?
IRONDOG Studios is my own little corner
of the internet, dedicated to tabletop wargaming as well
as the models and miniatures associated with it. While I
do work on commission and sell resin goodies to help finance
my hobby, the primary goal of this site is to be a showcase
of my work and help promote the hobby. Most of the stuff
you'll see in here is for Warhammer 40,000 (hereafter
40k), but you may find a few other games represented here
as well.
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| IRONDOG Studios is a one man show. Every model, every peice of terrain, and all the web design is the work
of one person. There is no painting staff, no design team,
no marketing department, just me.
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What's in a Name?
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| Why did I
pick the name 'Irondog'?
Well, to answer that, we're going to
need have a little lesson in Chinese Astrology. Bear with
me on this...
There are twelve animal signs in the
Chinese Zodiac; in addition, there are also five elements.
Depending on the year you were born, your Chinese Horoscope
will be associated with an element and an animal. For example,
a man born in 1956 would have Fire as his element and Monkey
as his animal, referred to as a 'Fire Monkey'. Each element-animal
combination only comes around once every 60 years. I was
born in 1970, the Year of the Metal Dog.
The Dog lunar sign is also associated
with the Metal element, so when the Metal year rolls around
it produces a formidable double Metal sign. Tibetans call
this combination the "Iron Dog" and look upon
it's year with considerable apprehension as it could be
either very good or very bad, depending on whether the year
takes a positive or negative course.
So there you have it. The Iron Dog.
A sign of extremes. But is it good or bad?
I'll let you be the judge.
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Why
Orks?
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If you've
browsed around the site a bit, you may be thinking that
I'm a bit of an Ork fanatic. My response to that? Guilty
as charged. I have chosen the Orks
as a theme for my website because,
simply put, Orks are the best army in the 40k universe,
it just took me a while to remember it...
A long time ago...
Set the wayback machine for 1987. I
was a young lad (still in high school) and managed to get
my hands on the first edition of the 40k game, known to
most of us old time gamers as Rogue
Trader. The rules were suited to 'skirmish' level games
compared to the larger games played today.
Shortly after that came the first boxed
set of plastic Space Marines and the first boxed set of
Space Orks. "Thrugg Bullneck's Space Ork Raiders"
was a box of 16 metal Ork figures. While some of the sculpts
were fairly primitive by today's standards, they still had
a lot more character than the old "beakie" Space
Marines in my opinion.
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The background for the Orks was fairly
limited in those early days, but something about them appealed
to me. I think it mostly had to do with the following excerpt
from the book:
People say on their first meeting
Man and Ork exchanged a long, hard look, didn't care much
for what they saw, and began a long interstellar conflict
that has gone on ever since.
A few years later, the 2nd edition of
the game followed. The Orks retained their comical nature,
and received a serious boost in the background department.
There were three hardcover game supplement books devoted
entirely to Orks, more than any other army. The 2nd edition
days were great for Ork players. Even though most of your
weapons were just as dangerous to you as they were to the
enemy, Orks were great fun to play.
After a hiatus of several years I got
back into 40k during 3rd edition. I found that the rules
had not only been vastly simplified, but the character of
the Ork army had changed. They were more thuggish and brutal
rather than comical, but they still had some of the greatest
background in the game. I always meant to pick up the Orks,
but was sidetracked by other armies, notably the Tau
and the Space
Wolves.
When the 4th edition of 40k was released,
I finally came around to the Orks again. By this time the
rules for the Orks were 'dated' to say the least. They were
considered by many to be an underpowered army, but I still
managed to do just fine with them. Besides, I play Orks
for their character, and the Ork models are some of the
most characterful in the entire range.
Fast forward to today. The new Codex:
Orks has brought "Da Boyz" up to a competitive
level equal to the other 40k armies, something they had
been missing for a long time. I will miss their underdog
status, but the new rules and models are just too cool!
In the beginning, there was the word.
And the word was...
WAAAGH!
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