Campaign News
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All the news that's fit to print....well,
sort of! This section will be a 'battle diary' of sorts, a
chronicle of what happens in the Battle for San Francisco.
This is the place to go for the latest breaking news regarding
the campaign. It's also a good place to post some witty prose
and news from the battlefront.
Players are encouraged to write small
'fluff' peices about the exploits within the city, which will
be posted in here. Be warned, this page will likely get pretty
long, so the amount of scrolling to read it all will probably
be considerable. Having said that, it should be pretty cool
when it's finished.
The section will only be as rich as the
amount of effort we, as a group, put into it. I post the the
stuff and act as webmaster, but I'm no writer. Let's make
it good folks!
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| FINAL RESULTS
In dramatic come-from-behind fashion,
the Ultramarines rescue San Francisco from the clutches of
both the Ruinous Powers of Chaos and the dreadful carnage
of the Orks. Score one for the Emperor's Finest.
But will they be as fortunate next time...
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Turn 12
The Black Templars climb up Twin Peaks
in an attempt to oust the forces of Chaos.
The Eldar attack the Ultramarines in the
Park.
The Orks continue their aggression against
the Templars, this time attack the Haight.
The Ultramarines finally decide that the
time has come to deal with the Orks in Union Square.
The Hounds of Tindalos try to regain the
Hall of Justice from the Ultramarines.
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Turn 11
The Black Templars continue to move northwards through the city. Seeing that the Ultramarines are having trouble with the orks in the downtown area, the Templars decide to attack the Orks. They move into Nob Hill and try to recapture Grace Cathedral from the greenskinned menace.
The Eldar make another attempt to gain control of some territory in the center of the city, attacking the Black Templars in the Haight Ashbury...again. We'll see if the pointy-eared xenos will have better luck against the forces of the Emperor this time around.
The Orks have had enough of blue power armor for the time being. They muster their forces and attack the Black Templars in the Inner Sunset again.
The Ultramarines, retreating from the Ork onslaught that kicked them out of Union Square decide the time is right to confront the Ruinous Powers. The boys in blue attack the Hounds of Tindalos at the Hall of Justice, but they're in for a nasty surprise...
The Hounds of Tindalos try for the highest
point in the city, attacking the Black Templars on Twin Peaks.
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Turn 10
The Black Templars didn't much care for the Eldar trying to move in on their turf and retaliate by attacking Pacific Heights.
The Eldar after having suffered defeat at the hands of Imperial forces on two fronts decide to fortify their position in Pacific Heights.
After pounding on the Templars for 3 turns straight, Da Orks decide they need to beat on power armor of a different color, moving down the hill and attacking the Ulramarines in Union Square.
The Ultramarines decide the time is right to try and take back Nob Hill.
The Hounds of Tindalos traitor legion
decide to attack the Hall of Justice.
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Turn 9
The Black Templars decide that they need
a bit of an education and secure San Francisco State.
The battle in Golden Gate Park comes to
a close, a full battle report should be available soon. In
the meantime, The Eldar realize they won't be getting any
more territory unopposed. The space elves grow a pair and
attack the Black Templars head-on in the Haight Ashbury, a
full battle report should be available soon.
The Ultramarines continue to use the air
mobility provided by the Spaceport to secure more of the city,
dropping into the Potrero Hill district. But they have company...
The Hounds of Tindalos traitor legion
move into Potrero Hill as well, making sure the 'boys in hblue'
have to fight for any turf they're going to try and take.
A battle report should be up soon..
The Orks gather momentum and keep the
Waaagh! going. They're going for domination of the entire
Sunset district, attacking the Inner Sunset and attempting
to kick the Black Templars out. A full battle report should
be available soon.
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Turn 8
The Black Templars keep moving north,
capturing the Western Addition.
The Ultramarines, using the airpower provided
by the Treasure Island, land their forces in the eastern end
of Golden Gate Park, but they are not alone.
The Eldar move into Golden Gate Park as
well. It looks as though the space elves and the poster boys
of the Imperium will be throwning down for possession of that
end of the park. The battle grinds on without any headway
being made on either side.
The Hounds of Tindalos traitor legion
move south and take Bernal Heights.
The Orks, after capturing the Outer Sunset
from the Black Templars, decide that those nightgown-wearin',
self-righetous zealots still need a good thumpin'. Da Boyz
keep their Waaagh! going and attack the Sunset. A full battle
report should be available soon.
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Turn 7
The Black Templars step in to guard some
of the territory abandoned by the Space Wolves, taking the
Haight Ashbury.
The Ultramarines use the airpower provided
by the Treasure Island Spaceport to seize Visitation Valley,
thus gaining control of the city's power plant.
The Eldar capture the Richmond District,
strengthening their hold on the neighborhood. They now hold
the entire district.
The Hounds of Tindalos traitor legion
still haven't fully recovered from the battle on Twin Peaks.
Deciding the need medical facilities to get back to full fighting
strength, they capture the Mission District, gaining access
to SF General Hospital, one of the best trauma centers in
the country.
The Orks, after takling Nob Hill from
the Ultramarines, decide there is a new 'big kid on the block'
and go after the Black Templars. They pour out of Golden Gate
Park and attack the Outer Sunset, a full battle report for
the "Sunset Smash" is available HERE.
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Turn 6
The steady drip of water echoed
through the cramped tunnel. The orks huddled in the near
darkness in silence, illuminated only by a few thin beams
of light shining through the sewer grate above
their heads.
"So why'z we down 'ere anyway?"
asked Grunk in a hushed whisper.
"We'z down 'ere cuz I sez so."
replied Krug. Krug was the leader of Da Kan Krakkaz, the
toughest bunch of Tankbusta Boyz in the entire army.
"But I don't see why..."
"Lissen boy!" Krug interrupted.
"Ya wanna kill a tank or don't ya? If ya do, den ya
better do as I say. Now shut yer yap 'fore da 'umies hear
ya!"
Krug looked around at his warriors.
They were busy checking their rokkit launchaz, making sure
the murky water of the sewer hadn't fouled the firing mechanisms.
He looked at Grunk, thoroughly miserable standing knee deep
in filthy sewer water, a tankhammer strapped across his
back and holding the chains of two bomb squigs. The boy
had potential, Krug could see that, but he needed to prove
himself first.
Proving yourself in 'Da Krakkaz'
meant one thing. You needed to prove to the rest of the
Tankbustaz that you had the balls for the job. That meant
you didn't get to shoot a rokkit launcha until you had killed
your first tank up close and personal. The weapon of choice
for this was the tankhammer, a rokkit powered hammer that
could punch through armor like butter. The only catch was
in order for it to work, you had to be close enough to the
tank to spit on it.
The other chore that was always
performed by the 'new guy' was looking after the bomb squigs.
Bomb squigs were just as tempermental and unruly as normal
squigs, but with one major difference. They had massive
amounts of high explosives strapped to their backs. These
explosives were placed there by the meks and rigged with
proximity fuses so they would explode when the squig ran
under a tank. The meks aren't exactly known for the 'reliability'
of their contraptions and have no regard for 'operator safety'.
The sound of a 'umie vehicle could
be heard above. Grunk's eyes lit up at the thought of getting
out of this stinking sewer and going after some 'big game'.
"Iz we ready now?" he asked Krug.
"Not yet." replied Krug,
listening to the whine of the vehicle's engine. It was too
high pitched and fast for a tank, it had to a Landspeeder.
"Hear da sound of dat engine? How it's all whiney-like?
Dat's a speeder. Dey'z too weedy an' quick to make for a
good kill. Too 'ard to get a solid hit on 'em."
Then Krug heard the sound he was
waiting for, he looked around at his boyz and saw that they
heard it too. A heavy metallic thumping, steady and rythmic,
the footsteps of a Dreadnought.
A smile spread across Krug's face
as he looked at Grunk. "Yer in luck, boy. Ya get to
prove yerself against a kan dat fight's back!"
Krug slid the heavy iron grate to
one side. He and the rest of his mob crawled out of the
sewer on their stomachs and took cover amonst the rubble
strewn about the street. He could see the Dreadnought advancing
down the street toward them, flanked on either side by power-armored
Space Marines. They hadn't noticed Krug and his boyz yet;
they were busy firing at the other boyz in the army. The
Dreadnought was laying down an impressive amount of fire
with it's assault cannon. Krug got an idea.
"Da marine boyz can wait. We'z
going after da Kan first." He looked over at Grunk
holding the shackles of the two bomb squigs, "Gimme
dem chains," he said. Krug rummaged around in a pounch
on his belt and produced a large shell casing. He held it
under the noses of the two bomb squigs so they could get
a good sniff, then let them go. The two squigs scrambled
over the rubble and headed straight for the Dreadnought.
"When da squigs get close, open fire," Krug instructed.
"Aim fer da gunz!"
The combined explosion of bomb squig
and rokkit engulfed the Dreadnought in a massive fireball.
When the metal behemoth emerged from the cloud of smoke
and flame, it's assault cannon had been utterly destroyed.
The Dreadnought was furious. Though primarily a machine,
the adamantium sarcophagus at the heart of the Dreadnought
still contains a pilot, the remains of a mortally wounded
marine sustained on life-support. Though long dead, those
entombed within a Dreadnought can still fight, and they
can still feel emotions... like hatred.
"Battle brothers, continue
your advance. These miserable fools are MINE!" shouted
the Dreadnought as it advanced toward the Tankbustaz.
The Dreadnought, trailing black
smoke from the shattered remains of it's assault cannon,
smashed it's way through the rubble toward Krug and his
boyz. Krug looked over at Grunk and smiled, "Yer up,
boy. Make it count!"
As the Dreadnought reached their
position, Grunk lept from behind the rubble and swung his
tankhammer, triggering the firing stud on the handle. The
rokkit motor in the hammer's head roared to life sending
the hammer in a streaking arc right into the Dreadnought's
midsection. Grunk felt a surge of adrenaline and roared
savagely as the hammer connected with a sickening crunch,
tearing it's way through the legs and severing the power
train. The huge machine shuddered for a moment and then
toppled over in heap.
* * * *
* * * * * *
Once the battle was over and the
rest of the marines had been dispatched, Krug and the Tankbustaz
returned to the wreckage of the Dreadnought. Though crippled
and unable to fight, the great machine still had power to
some of it's systems. Krug looked over at Grunk, "Lemme
see that hammer." As Krug walked over toward the Dreadnought,
Grunk grew excited. His trial by fire was over and now it
was time for his rite of passage. 'Tanking Up' is a tradition
where a rookie Tankbusta devours the crew and drinks engine
oil from the smoking remains of his first kill.
Krug used the hammer to beat the
Dreadnought into a pile of scrap, while the rest of his
boyz collected the leaking fluids from the shattered remains
of the great machine. When they had finished, Krug presented
Grunk with a 'cocktail', served in a marine helmet. Grunk
took the helmet. In it was a steaming mixture of motor oil,
blood, and engine coolant, along with a fair amount of fluid
from the Dreadnought's life support system.
Grunk downed the whole thing and
then wiped his mouth on his sleeve. His stomach churned
and his head swam, but Grunk managed to keep the vile concoction
down. He looked around at the rest of 'Da Krakkaz', they
looked back at him with a measure of respect that wasn't
there before. He was now one of them.
Krug offered Grunk a rokkit launcha,
the chosen weapon of most of the boyz in the mob. "It's
yerz now, lad. Ya earned it."
Grunk eyed the weapon and remembered
how he felt crushing the Dreadnought face-to-face. "If'n
it's all da same to ya, Boss. I'd rather use da hammer."
Krug smiled as he tossed the tankhammer
back to the newest member of Da Kan Krakkaz. "Dat's
me boy!"
The forces of the Space Wolves have been
recalled by order of their chapter commander. They have abandoned
their positions within the city.
The Black Templars, after rescuing Twin
Peaks from the clutches of Chaos decide to strengthen their
hold on the territory west of them. By taking the Outer Sunset,
the Black Templars now hold the entire district, giving them
a sizeable amount of tactical assets.
The Ultramarines move down into the civic
center area and capture City Hall. The 'Boys in Blue' now
hold a good portion of the governmental and administrative
sections of the city. How long they can hold them against
the Ork onslaught from the north is anybody's guess.
The Eldar, still playing things defensively,
capture the Inner Richmond.
The Hounds of Tindalos traitor legion,
after a terrible defeat on Twin Peaks, decide they need someplace
to lick their wounds. They retreat down the hill and capture
Diamond Heights.
The Orks throw down against the Ultramarines
for possession of Nob Hill. A full battle report for "Cathedral Carnage" can be found HERE. While keeping the Imperials busy, the kunnin'
greenskins manage to send a small fleet of boats out through
the golden gate undetected and make landfall in the western
end of Golden Gate Park.
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Turn 5
The wartrukk skidded to a halt at
the base of a well worn brick staircase. Lugnut, leader
of the 'Loonatikz' trukk boy mob, hopped out an ran up the
stairs and into the plaza at the top. The place used to
be a bustling tourist attraction, "Gear n' Delly Square"
or something like that, Lugnut couldn't quite remember.
The heavily built area was now teeming with Orks, Da Boyz
were using it as a staging ground before moving further
into the city. Thrugg, the Warboss, was standing off to
one side of the square and nodded at Lugnut as he approached.
"Everfing is ready, Boss"
Lugnut said.
"Dem 'umies is in fer a good
stompin'. Dis is gonna be da best fight of dere miserable
lives." Thrugg replied with a wicked grin.
"Just make sure it's the last
fight of their lives" came a voice from an alcove.
The voice was calm and measured, teeming with malice. The
voice belonged to a figure in ancient and ornate power armor,
now emerging from the shadowy alcove. The Chaos Sorceror
approached Thrugg and Lugnut.
"I don't take orderz from you"
growled Thrugg.
"We have held up our side of
the bargain, have we not?" continued the Sorceror.
"You wanted to face the greatest warriors of the Imperium,
the Space Marines, they are here. We've even provided you
with weapons to use on the battlefield. All we ask in return
is that you keep the Imperials distracted from our operations
here."
"Youz kept yer word. Dat still
don't mean you can order Da Orks around" retorted Thrugg.
"My apologies" responded
the Sorceror with mock politeness. "We'll take our
leave now. May I respectfully request you keep the Marines
busy for as long as you can."
"We'll keep 'em more dan busy,
we'll keep 'em dead"
* * * *
* * * * * *
Back in the shadowy depths of the
alcove, a great hulking form in ornate terminator armor
spoke with the Sorceror. "The thought of kowtowing
to these 'creatures' disgusts me" spat the Chaos Lord.
"The Orks are a tool, nothing
more, and quite an effective one I might add" replied
the Sorceror.
"Perhaps, but I dislike providing
such unpredictable beasts with weaponry."
"My Lord, Orks are not unpredictable,
quite the contrary" retorted the Sorceror, maintaing
his eerie calm. "You can rely on them to turn against
you. But they will honor our agreement as long as we provide
them with enemies to satiate their battle lust."
"If we intimidated them into
doing our bidding, showed them our strength, perhaps they'd
take pause before betraying us" growled the Chaos Lord.
"You cannot intimidate something
that knows no fear" replied the Sorceror. "Do
not trouble yourself with the Orks. We'll have what we came
for and be gone before they finish with the Imperials and
turn on us."
* * * *
* * * * * *
"Why'z we talkin' wif dem spikey
boyz instead uv fightin' wif 'em?" questioned Lugnut,
running his thumb along the blade of his choppa.
"Dem smelly chaos boyz is weak.
Not enough of a challenge for da boyz" replied Thrugg.
"If dey wuz strong like Orks, dey wouldn't need us
to do their fightin' for 'em. We'll take their gunz, and
their help, and when we'z done choppin' up all da 'umies,
we'll come back here and chop dem up as well."
The Space Wolves, seeing the forces of
Chaos and the Eldar closing in, decide to fortify their positioin
in the Haight.
The Black Templars decide that the traitor
legion taking Twin Peaks is a bad thing. It's a nice 'hood.
Having it despoiled by the forces of Chaos will certainly
mess up the property values. In an effort to gain the upper
hand, the Black Templars march up the hill and attack the
traitors on twin peaks. A battle report should be available
soon
The Ultramarines capture Treasure Island.
Now that they have access to air power, they can deploy forces
almost anywhere within the city.
The Eldar, keeping their distance from
the advancing Imperial forces, capture the Outer Richmond
neighborhood.
Even as they are attacked on Twin Peaks,
the Hounds of Tindalos traitor legion decide they need even
more territory and send forces down the hill to take Noe Valley.
The Orks, after setting up a solid base
of operations in Aquatic Park, decide the Ultramarines need
a good seein' to. Da Boyz move up and attack the Imperial
position on Nob Hill. The attack grinds on longer than anticipated,
check for a battle report in turn 6.
In other news, Da Orks under the command
of Warboss Thrugg and the Hounds of Tindalos traitor legion
have forged an uneasy alliance with one another. The Imperials
had better watch their backs as the forces of disorder are
poised to make a real mess of things.
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Turn 4
Thrugg's feet were wet. Thrugg HATED
it when his feet got wet. There was at least a foot of water
covering the deck of the ramshackle assault boat the Orks
were riding in. He watched the grot bucket brigade throwing
pail after pail of water over the gunwales. "Move
it, ya runts. Me boots is gettin' wet" he yelled. "If
dis water gets any deeper, I'm climbin' on yer shoulders
ta stay dry."
The nighttime fog was thick over
the water of the bay. So thick in fact that Thrugg could
barely see the shoreline. "How far is we now, Tork?"
he asked the Big Mek piloting the boat. Tork was wearing
his 'infer-red' goggles and could see much more clearly
through the darkness and fog.
"Bout a huner'd yards, Boss.
Get 'em ready!"
Thrugg turned to address the assembled
Kommandos on the deck of the boat. Grimslag and his boyz
were the sneakiest bunch of Orks in Thrugg's army. They
were all dressed in black and had smeared axle grease over
their arms and faces to camoflage themselves even more.
"Now lissen up. I wants you
lads ta go 'ave a look around. Make sure there ain't no
lookouts or nothin' ta sound an alarm." Thrugg told
Grimslag. "We needs to set up a base before we go lookin'
fer annuver fight. We don't want a repeat o' last time.
We wuz fightin' dem blue beakee-boyz before we even had
a chance ta pour da water outta our boots. Find us a good
spot to hole up so we'z can get all set up. Got it?"
"Sure fing, Boss. We'll be
all sneaky-like" said Grimslag as he and his boyz slipped
over the side of the boat and swam ashore.
The Space Wolves move in to grab the Haight Ashbury, positioning themselves as a player in the soon-to-be-massive scrum in the center of the city
The Black Templars, shadowing the Chaos forces to the east move in to take the Inner Sunset. When they will decide to strike at the foul traitors is anyone's guess.
The Ultramarines, after securing the South
of Market neighborhood from the threat of the greenskins,
move to take the Bay Bridge. This vital lifeline into the
city will increase the response time of the Ultramarine reserve
forces.
The Eldar take Pacific Heights without incident, tightening their grip on the northwest corner of the city unopposed. Will no one stop these vile xenos from invading Imperial territory?
The Hounds of Tindalos take Twin Peaks, stationing artillery on the summit in preparation for the inevitable Imperial attack. It's only a matter of time until the Imperium attempts to deal with the ruinous powers.
The Orks use their waterborne mobility to circle around the Ultramarines position to the north, landing at Aqautic Park. After the events in South of Market, Thrugg and his boyz decided it's a smarter move to establish a solid beachhead first, instead of attacking a foe straight out of the boat.
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Turn 3
The Ultramarine Commander looked
at the carnage surrounding him. His forces lay
in ruin about the battlefield. The battle against the Orks
had been a costly one.
The mighty dreadnoughts were now
little more than smoking wrecks. The adamantite sarcophagi
containing the pilots, great heroes of the chapter, were
no doubt intact; but the battle frames would have to be
repaired, and quickly. He needed them ready to fight.
Over half the marines of his task
force lay strewn about the streets, the Ork attack had taken
a terrible toll. He could see the solemn form of the Apothecary
tending to the wounded marines. Healing his battle brethren
where he could, administering the Emperor's Grace if the
patient was too far gone. He just hoped he'd have enough
marines fit and able to fight when the time came.
The towering office block that was
supposed to be their strongpoint lay in ruins. The Ork assault
had been swift and brutal, penetrating their defenses before
an effective counterattack could be mounted. The savage
greenskins had swarmed through the skyscraper like a tornado,
slaughtering every last marine inside before making their
escape.
The devastator squads on the upper
floors had unleashed terrible destruction upon the Orks
with their heavy bolters, and they paid dearly for it. The
vengeance visited upon them was horrific to behold. The
bodies of his men had been stripped of their armor, torn
to peices, and the body parts flung out the windows onto
the street below. The Orks didn't even loot the weapons,
as is often their way. The precious heavy bolters were smashed
to bits by the furious greenskins. The techmarines were
working on them even now, but they would be hard pressed
to make the weapons functional again.
The Commander's thoughts were interrupted
by one of his bodyguards approaching. "My Lord, the
Orks are retreating back toward the docks. The field is
ours, sir."
"But for how long?" the
Commander muttered, almost to himself. "And at what
price?" He looked around at the ruin visited upon his
forces, the loss weighed heavily upon him.
"Sir? The battle is won."
"You know as well as I that
the Orks will return. They feed on battle" the Commander
retorted. "Get our forces ready to move, we're too
exposed here."
"Aye sir."
As he watched the Orks withdraw
back to the assault boats from whence they came, the Commander
wondered how long it would take for them to return. He knew
it would be soon. He also knew his men would need to be
ready. They had to be...
The Space Wolves head for the Mission
District, capturing the valuable medical facilities at San
Francisco General Hospital.
The Black Templars keep moving up the
hill toward Twin Peaks, this time securing the Sunset.
The Ultramarines move into the South of
Market neighborhood, hoping to tighten their hold on the downtown
area. They didn't count on a ramshakle armada of Ork boats
landing in the same area. A full battle report of "The
Struggle for South of Market" can be found HERE.
The Eldar move into the Presidio, capturing
the abandoned Imperial Guard base. The fortifications in this
area will make them a tough nut to crack.
The Hounds of Tindalos take Forest Hill.
It seems the foul forces of Chaos will reach the high ground
of Twin Peaks before anyone.
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Turn 2
Thrugg smashed the spine of the
last ganger with a quick stomp of his steel-tipped boot.
He was impresssed, this last one had actually drawn blood,
which was more than could be said of the rest of the gang.
Hunter's Point may be the most dangerous neighborhood in
the city, but Da Orks had shown the local street toughs
a thing or two about 'rumblin'.
Looking up from the crumpled remains
of the street gang, Thrugg peered through the rusty chain
link fence at the derelict shipyard. He could see the pickings
were slim. Most of the ships and boats were in a horrible
state of disrepair, many were little more than rusted hulks
and some were half sinking in their berths. Thrugg seriously
doubted if any of these miserable tubs would still float
once some of his boyz were aboard.
Tork, the Big Mek, walked up beside
his Warboss and gazed through the fence as well. The grim
look on his face and the muttered curses under his breath
indicated that he shared Thrugg's feelings abouth the seaworthiness
of the vessels inside.
"Fink ya can fix 'em, Tork"
Thrugg asked the grumbling Mek.
Tork slammed the visor of his welding
helmet into place with a quick nod of his head and started
to cut through the fence with his burna.
"Sure boss. Gimme a couple
hours"
The Space Wolves, after taking a beating
from the traitors holding the Hall of Justice, decide to go
around that troublesome building and head for Potrero Hill.
The traitors have gained a reprieve... for now.
The Black Templars move deeper into the
city, putting the Parkside neighborhood firmly under their
control.
The Ultramarines move down the hill and
take Union Square. The statue at it's center has a special
significance to the forces of the Imperium. It would prove
devestating to Imperial morale should something happen to
it, but with the Ultramarines guarding it, the statue is safe...for
the moment.
The Eldar take Golden Gate Bridge without
incident. This vital access point into the city will serve
to increase the response time of the Eldar reserve forces.
The Hounds of Tindalos continue northward
into the city, taking the swanky neighborhood of St. Francis
Wood. Even traitorous Chaos scum need to relax once in a while,
and now they'll be putting their feet up in style.
The Orks move into Hunter's Point and
show the local gangs what's what. Now that the greenskins
have access to boats, no one in the city is safe!
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Turn 1
The Space Wolves, after marshalling their
forces at the North Docks, make for the Hall of Justice in
an attempt to oust the Traitors garrisoned there. The Wolves
engaged in a straightforward assault against the heavily dug-in
and prepared Traitor forces. For all their valiant effort
in the face of overwhelming firepower, the Space Wolves came
away empty handed. A brief synopsis and some pictures of the
battle can be found HERE.
The Black Templars, deciding that Fort
Funston is not a fitting place for a crusading chapter to
hole-up, head for the Pump Station. Will they utilize the
sewer access to it's full potential, or will they decide their
armor is too pretty to be soiled by the city's waste water?
The Ultramarines move up from and take
Nob Hill. Grace Cathedral is an important symbol of Imperial
might within the city and it's very fitting that the 'poster
boys' of the Imperium secure it.
The Eldar, seeing the abandoned fortifications
around the Golden Gate Bridge decide to play things defensively,
consolidating their position and taking Fort Point. The Eldar
appear to be in good position to take the entire northwestern
corner of the city unopposed. Once they occupy the fortified
positions in and around the Presidio, any attacking force
will be hard-pressed to root them out.
The forces of Chaos make their way into
the city from the south. The Hounds of Tindalos Traitor Legion
take the Ingleside neighborhood without a struggle, the local
gangs wisely deciding that Chaos Space Marines are a bit out
of their league.
The Ork Raiderz under the command of a
Warboss named Thrugg move into Candlestick Park. Da Boss was
needing a respectable fightin' pit, he seems to have found
one.
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Start
Thrugg hitched his breeches snugly
around his crotch and tightened his utility belt. The inside
of the drop ship was dark as a grot's armpit, and almost
as smelly. He could tell they had broken the atmosphere
by the rising hiss from the ship's leaking pressure vents.
Thrugg looked to his troops, crouching in the cramped confines
of the drop ship's hold. They were eagerly sharpening choppas
and checking ammo magazines. "Better pull yer pants
up good lads, else yer guts'll drop t'yer ankles when we
hits", he cautioned them wisely.
"How long now, Boss?",
asked Skarr, an especially green ork with a nasty jagged
scar that ran from forehead to chin down one side of his
face. Skarr was definitely no novice to battle, the many
notches on his choppa were testament to that. This was however
his first time in a drop ship, and he was itching to be
out of the cramped ship so he could bust some heads.
"You can always tell just before
we hits" Thrugg answered "cuz you can hear the
hull plates giving out." There was a loud DOINK! and
then a CRASH! that sounded like the end of the world. Another
perfect 'Orky' landing.
The orks stumbled out of the wrecked
drop ship and shambled away from the craft. Bleeding from
his ears and nose, slightly deafened and trying hard to
keep down his breakfast, Thrugg addressed his warriors.
"We made it lads. Annuva triumph
of da ork know-wots. Yer feets is on da ground!"
The orks had 'landed' in a deserted
suburb, dotted here and there with other drop ships. The
San Francisco skyline loomed before them to the north. Muffled
gunfire could be heard in the distance. They were busily
unloading their equipment, when a sonic boom sounded overhead.
Thrugg squinted up at the afternoon sky, he could just barely
make out the silhouette of a Thunderhawk Gunship heading
for the city. The Space Marines had arrived.
"Lock an' load, boyz. We'll
be krumpin' dem stinkin' beakies before sundown!"
The orks began to move off, falling
over every once in a while thanks to the unnaccustomed gravity.
Thrugg's comm-channel crackled breifly and unintelligibly.
This was going to be a good war. He could feel it.
And so begins the Battle for San Francisco.
Something dark and sinister has been festering within the
city. Rumors of chaos cults abound, and traitor forces have
been sighted moving up from the south. The forces of the Imperium
have arrived to defend the city against those who would despoil
it. Space Marines from the Black Templars, Space Wolves, and
Ultramines Chapters have been dispatched to aid the beleaguered
defenders of San Francisco. To make matters worse, the rumbles
of a massive Ork Horde can be heard coming from the south
as well. There have even been confirmed sightings of Eldar
in the area, but the motivations of these enigmatic aliens
can only be guessed at.
Will the Imperial forces stand together
against the invaders, or will the chaotic nature of urban
warfare and Chapter rivalry lead to infighting? Will the forces
of chaos join with the Orks, or will they clash against each
other in a torrent of violence and bloodshed? And what of
the Eldar? Are they here to help the Imperial Forces, or pursue
their own agenda? Only time will tell...
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