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I've gone through a few names for Da Boyz over the years,
none of which set right with me until now. Why rename 'Da
Boyz' again? Well, I'm finally taking this mob o' green
to a tournament. Da
Grand Waaagh is being held locally and will be the first
major tournament I've played in with my Orks. From here
on out, my Orks will be known as: "Big Boss Dawg'z
Rednekk Renegadez"
"Da Renegadez" will be updated with new units
as I get them built and painted. This army is my pride and
joy, and I will never stop tinkering with it. One thing
that will NEVER change is the fact that Da Boyz are big,
bad, mean, green, and clearly not acceptable in polite company.
If you're facing them across the battlefield you better
watch out. They'll knock you so flat, you'll have to roll
down your socks to s**t.
Click on a thumbnail below for a
larger image.
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Da Bosses
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Warboss
Big Dawg
Often referred to as just "Da Boss",
Big Dawg is a beast in close combat. He doesn't muck about
with "dem panzee shooty fings"; his gun is grafted
onto his attack squig, Izzy (who is probably a better shot
anyway). On the battlefield, Big Boss Dawg is always in
the thick of it, meaning he gets his 'ead smashed in quite
often, hence all the 'bionik' replacement parts. |
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Big
Mek Tork and his 'gang'
Tork is the mechanical genius of the
army. He often follows the 'Eavy Stuff into battle, carrying
a Kustom Force Field to protect his 'babies' and a Burna
for close encounters. He is accompanied by his trusty grot
oilers Spanner, Wingnut, and Spike, as well as a nasty critter
known as "Da Turbosquig". With his mad mek skillz,
Tork can fix damn near anything. |
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Big
Mek 'Sparky'
Sparky loves bashing together gunz,
most of which are just as dangerous to the operator as they
are to the target. His most psychotic invention is his Shokk
Attack Gun. Only Sparky is brave/stupid enough to fire it.
The randomness of this thing can be hilarious. But when
it's your guys getting vaporized in a haze of warp-crazed
snotlings, you ain't laughing! |
Da 'Leetz
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Dokta
Chop and the Cyborks
There are few units in the game that
can match the blood and gristle of a mob o' Nobz. The amount
of death and mayhem these boyz can throw down is pretty
ridiculous. With ol' Dokta Chop (the painboy) tagging along
to give them cybork bodies and 'Feel No Pain', these lads
can take a ton of punishment and still hang around to dish
it out. |
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Da
Bad Muthatrukkaz
If Nobz are scary, then Meganobz are
downright frightening. Nobz are mean, grizzled,
walls of muscle with all the tender sweetness of raging,
homicidal psycopaths. Now, wrap each one in nearly a ton
of hyrdaulic-powered armor plating, add some guns and powerklaws,
and then toss 'em in a Wartrukk.
Yup, all the
subtlety of a freight train.
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Krug's
Kan Krakkaz
Krug and his boyz are death incarnate
for any vehicle that ventures into their line of sight.
Every boy in the mob carries an armor-cracking weapon, be
it a rokkit launcha or the dreaded 'tankhammer'. Krug himself
is sporting a powerklaw. And if all that firepower and close
combat nastiness isn't enough, they just let loose the bombsquigs
to do their thing! |
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Grimslag's Sneaky Gitz
Grimslag is probably the the sneakiest
Ork in the army. He and his boyz like to crawl up as close
to the enemy as possible and then bash 'em good when they're
not looking. Grimslag is armed with a Powerklaw and his
boyz are all equipped for close combat, one of them carrying
a Burna. They'll be getting more boyz and another Burna
in the future. |
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Rambork's
Red Skullz
Rambork and his boyz like to sneak about
"all quiet like." At least until they decide to
"go loud" and open up on the enemy with thier
Big Shootas. Rambork himself is armed with a Powerklaw "cuz
sumtimez da bullets ain't enuff." The rest of the boyz
are geared up for close combat with Sluggas, Choppas and
Stikkbombs. |
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Da Skorchaz
"Build a man a fire and you keep
him warm for a night, set a man on fire and you keep him
warm for the rest of his life". There's something twisted
and wrong (and yet oh so right) about wanting to set people
on fire and watch 'em "do the burny dance". For times like
these, I call in my Burna Boyz, led by a couple of Meks
with Kustom Mega Blastaz for those times when they run across
a tank or something. |
Da Boyz
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Skarr's Slugga Mob
Skarr leads the toughest bunch of boyz
in the army. This one-eyed Nob and his mob of Slugga Boyz
have run roughshod over many an enemy. Skarr is armed with
a Powerklaw and Choppa (illegal in the new codex, but it
doesn't affect his number of attacks and he just looks cool!).
A few boyz in his mob carry rokkits for "dem pesky
'ard fings." |
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Grimjaw's
Boyz
Grimjaw likes bullets. Lots and lots
of bullets. He also likes bashing in heads. That's probably
why he's leading Slugga Boyz instead of a mob of Shootaz.
He can unload hot lead at the enemy on the way in (some
boyz in the mob carry Big Shootaz, and Grimjaw carries a
Slugga), and he gets to krump fools with his Powerklaw once
he gets there. |
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Tuffnut's
'Ard Boyz
For those times when the enemy decides
they actually want to fight back, I call in Tuffnut and
da Boyz. They can dish out just as much pain as a normal
Slugga Boyz mob, but because they're wearing 'eavy armor,
they can take more of a beating. This comes in pretty handy
when I need some boyz left over at the end of a fight. |
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Sawdoff's
Bullet Boyz
Sawdoff and his Bullet Boyz are the
most trigger-happy bunch of orks in the army. The amount
of lead they throw down-range is pretty impressive. They
may not hit much, but it's not for a lack of trying. The
one exception is Sawdoff. Ever since he lost his right eye
in a fight, he's become a crack shot. Most likely because
he's no longer confused which eye to aim with. |
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Lugnut's Loonatikz
Lugnut and his boyz are obsessed with
speed. Since they're usually the first to the fight, Da
Boss tends to hitch a ride with 'em. Because of this 'favoritism',
the rest of the army knows to keep their grubby mitts off
the Trukk. The Loonatikz carry Sluggas and Choppas, one
has a Rokkit, and Lugnut is armed with a Powerklaw. When
they hit you, it ain't pretty. |
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T-Bone's
Runt Mob
T-Bone and his squighound Jaws drive
a rag-tag mob of Grotz onto the battlefield in front of
the rest of the army. Named for the "T" formation
which I always seem to field them in, the grotz usually
don't kill much (apart from the occasional Terminator,
hehe). But they don't need to, their job is to die so the
rest of the boyz don't. |
Da Kwik Stuff
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Da
Vommit Kommitz - NEW!
Ah, the Vommit Kommitz, my psychotic
interpretation of Deff Koptaz. A bunch of Orks hanging on
for grim death as their rocket powered sleds tear across
the sky unloading high explosive death into the enemy's
backside. Good times.
You can check out the full project
log for these in the Mek Shop. |
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Da
Skorcha Trakk
Nothing like smell of napalm in the
morning. Fast, manueverable, and armed with a really nasty
weapon, this beauty spells death for anything short of a
Space Marine (and even they better hope that power armor
is in good shape).
Want to build one of your own? Well,
you're in luck. I just happen to have written a tutorial. |
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Da
Rokkit Trakks
Enemy tanks tend to avoid Tankbustas
like the plague. That's where these babies come in. They
can roll around flanks and take pot-shots at enemy vehicles
that are too scared to come out into the open. That's right!
You can run, but you can't hide! |
Da 'Eavy Stuff
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Da
Krusha Kanz
Killa Kanz, what's not to love. They're
cheap. They're stompy. They got a boost in shootiness in
the new book. And your opponent spends a considerable amount
of firepower to try and take them out. They toss out rokkitz
as they stomp their way up the battlefield. If they do manage
to charge you, it's best if you close your eyes. Things
will get messy. |
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Da
Dakka Kanz
Just like Da Krusha Kans, except these
guys are armed with "Scrap
Gunz", my own custom version of the Grotzooka.
There's nothing quite like firing chunks of scrap metal
into the enemy as you stomp up the battlefield. If you haven't
tried out a mob of Kanz armed with Grotzookaz,
YOU SHOULD!!! They're just plain mean. |
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Da
BIG Tank
BWAHAHAHAHA! Nothing like a BIG Tank
to make your opponent pee himself. My trusty Looted Leman
Russ has been reborn as a Battlewagon. This beast is loaded
up with a Killcannon, 3 Big Shootas, and tons of gubbinz
to keep it in the fight longer. And now it can even carry
up to a dozen boyz! If Tork is babysitting this thing, it's
nigh invulnerable. |
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Da
BIG Trukk
When I need to haul a LOT of boyz, and
a Wartrukk just isn't big enough, that's when I call in
Da BIG Trukk! This monstrous Battlewagon is built for the
sole purpose of dumping a huge mob of boyz in the enemy's
face and then rolling around behind his lines, causing all
kinds of mayhem. This thing is LOADS of fun!
I've got a full project
log for this thing in the Mek
Shop. |
Da Soopa 'Eavy Stuff
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Da
Tater Titan
When even the heaviest battlewagon doesn't
have enough firepower, it's time to call in some REAL
Heavy Support. Da Tater Titan is my custom built Stompa,
a massive beast bristling with gunz and attitude. If you're
in his path... well, you're pretty much screwed. You could
try praying. Who knows, it might even help.
Curious how I built this thing? Check
out the full project
log . |
Da Old Krew
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With the arrival of the
new codex, there have been a few models and units that got
the axe, or were revised to the point where some major conversion
work will be required to get them into fighting shape again.
Here are a few in need of refitting or repurposing.
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Painboss
and Cyborks
This is one unit that got the axe. Now
the only way to get a Painboss and Cyborks is to upgrade
a unit of Nobz. These guys are a bit weedy to have a Nob
statline, so they'll be warming the bench until I field
Mad Dok Grotsnik, and field them as a boyz mob with cybork
bodies. The cybersquig has been reborn as an attack squig
for 'Da Boss'.
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