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Here are my Tau, the first full army I painted for 40k.
I haven't played these guys since back in the days of 3rd
edition 40k, so the unit choices you see below are geared
more for that rules system. My painting and modelling skills
have definitely improved since I painted this army, so there
are a few more flaws on these models than in some of my
other work.
This army was dubbed "The Red Tide" by one of
the players in my game group for it's mobility and the fact
that he could never pin it down. I would 'move in' and shoot
him, then 'move out' so he couldn't retaliate. Yup, I frustrated
the hell out of a lot of people while playing this army.
Hmmmm, could be the reason I won a tournament with 'em :-)
Click on a thumbnail below for a
larger image.
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HQ Units
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Crisis
Suit Commander
I always fielded this guy armed in the
"Fireknife" suit configuration (Plasma Rifle,
Missile Pod, and hardwired Multi-tracker). It was, and still
is, the most flexible and deadly of the suit configurations
in my opinion. I always gave him a shield generator and
a couple of shield drones to increase his survivability.
His high ballistic skill and deadly weaponry made him a
real menace |
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Bodyguard
Team
If the game was large enough, I'd splurge
and buy a bodyguard team for the commander. Armed with the
same weapons and equipped with 2 drones each, these guys
and the commander made a mean command unit. The amount of
pain this team could lay down was sickening. It was expensive
as hell, but it could really take some punishment. |
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Ethereal
I rarely fielded this guy, having painted
him mostly for looks. The bonus he can grant your army is
pretty good, but it's far outweighed by the drawbacks of
him getting killed. Usually when I put this guy on the table
it was like painting a bullseye on his chest. |
Elites
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Crisis
Suit Team 1 - "White Helmets"
The mainstay of my army was the Crisis
Suit Team, which consisted of three suits in the "Fireknife"
configuration, led by a team leader with a couple of shield
drones. Mobile, well-armed, and trick as hell to try and
catch, these guys could handle most anything they came across...
except a fist fight. If they got into an assault, they would
usually get their butts kicked. Badly. |
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Crisis
Suit Team 2 - "Grey Helmets"
Just like the 'White Helmets', I modelled
these guys to have a couple of the suits in jumping poses. |
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Crisis
Suit Team 3 - "Black Helmets"
Identical to the other 2 Crisis Teams,
except with black helmets. |
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Stealth
Suit Team
Sometimes I'd field these guys instead
of one of my Crisis Suit Teams, usually for visual reasons
since I love the way they look. I gave the team leader a
couple of shiled drones as well. They don't pack as much
of a puch as the Crisis Teams, but they're hell on wheels
against 'softer' armies like Imperial Guard or Orks. |
Troops
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Fire
Warrior Team 1
Back in 3rd edition, Troops units weren't
near as vital to winning as they are in 5th. There was no
such thing as 'scoring' units back then, so I usually ran
these units as a no-frills "speedbump" to save
my Crisis Suit teams from getting assaulted. I armed them
with a mix of Pulse Rifles and Pulse Carbines, more for
looks than any tactical flexibilty. |
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Fire
Warrior Team 2
Same as Team 1. |
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Fire
Warrior Team 3
Same as the other 2 'meatshields'. :-) |
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Kroot
Carnivore Squad
These guys were fun to paint and play
with. Having 20 of these guys Infiltrate into enemy
territory could really throw a wrench into your opponent's
plans. Damn shame the picture came out fuzyy, looks like
I'll have to take another one. Don't worry, I'll get to
it. |
Fast Attack
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Gun
Drone Squadron
Occasionally you need a throw away unit
to either stop an assault, or Deep Strike in and
try to hit something. For these times, a drone squadron
is just the thing. Nothing like Frisbees of Doom to annoy
your opponent. |
Heavy Support
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Broadside
Suit Team
Oh, the pain. This unit scares the living
crap out of any vehicle on the board. I would stick these
guys into some terrain with a good field of fire and watch
anything with an armor value run and hide. If any of them
popped out of cover, even for one turn, these guys would
ruin thier day with 3 twin-linked railguns.
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Hammerhead
One of the best tanks in the game, in
my opinion. Fairly well armored and mobile, it packs one
of the most versatile weapons in the game. Soild-shot for
vehicles, or submunitions rounds for taking out horde armies,
the Hammerhead with a Railgun can take on damn near anything.
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