Home
About
Gallery
Mek Shop
Tutorials
Battle Reports
Tactics •
Commissions
Online Store
Bits 'n Pieces
Contact Me
Links
|
|
|
| The Flank
Attack |
As opposed to the phalanx
formations in the previous section, which largely rely on
attrition to win, flanking attacks are the very definition
of maneuver
warfare. The flanks of a battle line are the units on
either end. They have less support, and are therefore more
vulnerable than units in the middle of the line. The idea
behind a flanking attack is to hit your opponent's weak
spot, instead of going head-to-head, strength against strength.
There are a number of ways to execute a flank attack, most
if not all require your army to be mobile or at least have
some mobile elements. If your army consists of nothing but
slow moving units, flank attacks may not be your thing.
Let's have a look at some various flanking tactics, some
of which have historical precedence.
|
"The
Refused Flank"
|
The "Refused Flank", or
oblique order as it's also called, is a useful tactic when
facing a numerically superior force. In this formation,
you will intentionally weaken a portion of your line, concentrating
the majority of your strength against one flank of the enemy,
acheiving a local superiority in numbers.
This formation is ideal if you're deploying
second against a numerically superior opponent. If you end
up having to deploy first, you may need to place a few units
along your line to bait your opponent into deploying across
a broad front. Units deployed in this 'decoy' duty should
ideally be able to redeploy fairly quickly. Tanks or other
vehicles work best in this role.
At this point, you can either attack
or hold your ground depending on whether or not you have
the advantage in mobility. If you opt to attack, you hit
one enemy flank with concentrated force, while "refusing"
your weakened flank. If you hold tight, you will be forcing
your opponent to approach piecemeal into the majority of
your army rather then facing off with equal forces.
With either approach, aggressive or
defensive, the idea is to defeat the enemy army in
detail, killing a unit at a time and working your way
up his line. Your units operate in close support of one
another, while the enemy on the opposite flank is out of
range.
The "Refused Flank" can be
effective in Annihilation missions, but you will
need to have a plan for capturing or contesting objectives
that are away from your main force concentration.
|

The Refused Flank - Aggressive

The Refused Flank - Defensive
|
"The
Hook"
|
| The "Hook"
looks a lot like a phalanx deployment, at least until you
start placing fast units. Deploy your heavies and troops
in normal phalanx fashion, opposite the enemy across a fairly
broad front. Then place your fast units to one side of your
line, in a position to hit one of the enemy's flanks.
The basic premise is to "Steamroller"
with your main line while your "hook" element
speeds in and hitsa weak point in the enemy battle line.
The flanking units attempt to roll-up his line and take
out his 'CoG', while the rest of your army moves in to mop
up.
This formation is great if you're going
second. By looking at the enemy deployment, you can look
for any weak spots in his line and place your fast units
in a position to exploit it. If you end up deploying first,
you will have to be sneaky about how you deploy your fast
units. Space them out a bit, but ready to group up and hit
the enemy when the time is right. If you are too obvious
and line them all up on one side, you opponent will very
likely see what you're up to and deploy his army to counter
you.
|

The Hook |
"The
Classic Pincer"
|
The "Pincer", or double
envelopment, is a classic element of military strategy which
has been used to great effect throughout history. At first
glance it appears very similar to the "Hook" attack,
but there are a couple of differences.
The most notable difference between
"Pincer" and the "Hook" is that both
flanks of your opponent's army are attacked simultaneously
instead of just one. Another more subtle difference is that
your fixing force isn't used as aggressively in the "Pincer"
attack. The center of your line either holds position or
gives ground to lure the enemy in.
Hannibal's double envelopement of the
Romans at the Battle
of Cannae in 216 BC is viewed by military historians
as one of the greatest battlefield maneuvers in history.
It is cited as the first successful use of the pincer movement
to be recorded in detail.
|

The Pincer |
"The
Bull's Horns"
|
The "Bull's Horns" is similar
to the pincer. It is an aggressive tactic pioneered by the
Zulu of South Africa. The attacking force is divided into
four groups - two in the front, one on the left, and one
on the right.
The main group would face the enemy,
while two "horns" would engage the enemy on either
side and force them towards the center. The fourth party
(usually the veterans) remained as a reserve.
Translating the "Bull's Horns"
to 40k is pretty simple. It uses a deployment very similar
to the pincer maneuver. Fast units deploy on either side
to advance forward and encircle the enemy. The center of
your line, instead of acting as a lure, like in the pincer,
is now the main force behind your attack.
|

The Bull's Horns |
| Back
to "The Phalanx" |
Next:
"Putting it all Together"
|
|
|
|
|